Configuration

InfinityRewards configuration file

# Put your license key here, if you don't have one, you can get one at https://studios.octopiagames.fr/
license-key: YOUR_LICENSE_KEY

#  
# Interfaces (GUI) translations
#  
reward-name: '&6&lDay %day%'
reward-lore:
- '&7Reward: &6%description%'
reward-claimed: '&aYou have already claimed this reward.'
time-remaining: '&cYou still have to wait %time%'
exit: '&cExit'
# If you activate this option, the remaining time before you can retrieve a new reward will be in English. Otherwise, it will be in French.
# Enabled Example: 1 day, 2 hours, 3 minutes, 4 seconds.
# Disabled example : 1 jour, 2 heures, 3 minutes, 4 secondes.
english-time: true

#  
# Messages translations
#  

# Basic errors messages
reward-not-exist: '&cThis reward doesn''t exist.'
enter-valid-number: '&cPlease enter a valid number.'

# Message sent when the reward has not been defined for the day the player is trying to recover.
invalid-reward-day: '&cNo rewards have been defined for the day %day%.'

# Message sent to the player when you change his premium status to reward.
premium-status: premium
no-premium-status: not premium
player-premium-toggle: '&aYou are now %premium_status% for the reward %reward%.'

# Message sent to the player when you reset his reward.
player-reward-reset: '&aYou have been reset for the reward %reward%.'

# Message sent to the player when he tries to collect a reward from a premium cycle, but does not have the premium for that reward.
player-not-premium: '&cYou must be premium to claim this reward.'

# Message sent to the player when he tries to take a reward he has already claimed.
reward-already-claimed: '&cYou have already claimed this reward.'

# Message sent to the player when he tries to collect a reward higher than the one he has to collect
# Example: He tries to collect the Reward of day 15 when he is day 4
not-current-day-reward: '&cYou can''t claim this reward yet. You must claim %day%
  day first.'

# Message sent to the player when he tries to collect a reward before the time required to collect it has elapsed.
time-remaining-for-claiming: '&cSorry, you still have to wait %time% before you can
  claim a new reward.'

# Messages sent to the player when he tries to collect a reward from a cycle that has already been completed.
reward-already-ended: '&cSorry, you''ve already completed the daily reward cycle %reward%.'

# Message sent to the player when he tries to collect his daily reward but misses the time allowed to do so. (Only if the option 'restartIfMissed' is enabled)
# Example (DAILY - 1 DAY): He was supposed to collect his reward on July 25, but tries to collect it on July 26. He missed his reward and returns to 0.
# Example (WEEKLY - 7 DAYS): He collected his reward on August 1st, should collect the next one on August 8th, but tries to collect it on August 9th: He missed his reward and returns to 0.
# Example (MONTHLY - 30 DAYS): He's supposed to collect his reward on February 1st, but tries to collect it on March 1st.  He misses his reward and returns to 0.
reward-missed: '&cSorry, you missed your daily reward for the daily reward cycle %reward%.
  You will have to start over.'

# Message sent to the player when he successfully collects his daily reward.
reward-successfully-taken: '&aYou have successfully claimed the reward %day% for the
  cycle %reward%.'

# Message sent to the player when he completes a daily reward cycle.
reward-cycle-ended: '&aCongratulations, you have completed the daily reward cycle
  %reward%.'

# Message sent to the player when he completes a daily reward cycle and the cycle is restarted. (Only if the option 'restartIfTerminated' is enabled)
reward-cycle-ended-and-restart: '&aCongratulations, you have completed the daily reward
  cycle %reward%. You will have to start over.'

Last updated